Testeur de manette – Testez votre manette en ligne
Connect a controller by USB or Bluetooth and press any button. The tester shows every button and axis live, measures stick drift, suggests a deadzone and lets you test vibration. It runs entirely in your browser: nothing is installed, uploaded or stored.
Appuyez sur n’importe quel bouton de la manette pour commencer.
- Manette
- -
- Mappage
- -
- Fréquence de mise à jour
- -
Dérive des sticks
Lâchez les deux sticks quelques secondes pour mesurer la dérive.
| maintenant | max au repos | zone morte conseillée | |
|---|---|---|---|
| Stick gauche | - | - | - |
| Stick droit | - | - | - |
Boutons
Axes
How to use the gamepad tester
- Connect your controller with a cable or pair it over Bluetooth.
- Press any button: browsers only show a controller after the first button press, for privacy.
- Press each button and move both sticks. Pressed buttons light up on the diagram and in the raw list.
- To check drift, let go of both sticks for a few seconds and read the "max at rest" value.
Reading the results
Buttons show a value from 0 to 1; analog triggers move smoothly between them. Axes go from -1 to 1, with 0 in the centre. If the mapping says standard, the diagram matches the usual Xbox-style layout; otherwise only the raw list is reliable, because the browser does not know which physical button is which.
Stick drift and deadzone
A worn or dirty stick does not return exactly to the centre, so a game sees small movements you did not make. The tester records the largest value a stick reports while you are not touching it. Values under about 0.05 are normal. The suggested deadzone is that value plus a small margin: set a deadzone at least that large in your game to hide the drift.
Update rate
The browser reports a new timestamp whenever the controller sends a changed state. Move a stick continuously to see the approximate update rate. It is limited by the browser and the screen refresh rate, so treat it as a rough guide, not a lab measurement.